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Read-only and the new game topics would open.Īs the event grew nearer, they added real people to the mix. Game began, a couple of days later, the old game-specific topics would be made To watch the traffic in them, adding topics through the course of the eventĪs the original topics were "tapped out."įigallo created some continuing general topics which would be open during theĮntire period, as well as a dozen or so new ones for each game. They also consulted the chess experts they'd hired as commentators.įigallo says they limited themselves to about 20 topics to start, and planned
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He and his associatesĪsked themselves, as chess neophytes, what they would like to see as topics, Hosts to be on duty and available at all hours in shifts.įigallo developed a conferencing plan and topic list. Extremely heavy traffic was anticipated, and staff andĮquipment all underwent intense preparation.īetween April 30 and May 11 Kasparov and Deep Blue were to play 6 chess games,ĭuring which the conferencing area was to be open 24 hours a day. Cliff Figallo,Ī man with a depth of experience managing virtual communities, was hired as The conferencing aspect of their website coverage of the two-week chess matchīetween Garry Kasparov and Deep Blue, a computer built by IBM. In 1997, IBM asked Electric Minds to host Deep Blue Chess Match' Ĭase Study: the IBM/Electric Minds 'Kasparov v. Case Study: the IBM/Electric Minds 'Kasparov v.